Nearing BZW 1.x compliance…
July 21, 2007 at 4:23 am | In Uncategorized | Leave a CommentSorry for the late-ish post…I haven’t had a reliable internet connection for a few days :/. Anyway, we are on schedule! BZWorkbench now supports boxes, pyramids, and all types of bases, it can load and save files using these objects, simple editing tools like “cut,” “copy,” and “paste” work properly, and objects can be individually tweaked using the Master Configuration Dialog. All I need is teleporter support, and it’ll be compliant with 1.x levels. It’s looking more and more like an editor now!
To do: Some of BZFlag’s developers have expressed distaste with the current user input scheme and menu organization…this will change soon! Also, I’ll be refactoring “material”, “dynamicColor”, and “texturematrix” to be extensions of OpenSceneGraph’s similar classes this week, making them easier to apply to objects.
mybzflag.net has posted a screenie of BZWorkbench in action…here’s the link: http://mybzflag.net/?p=61
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