3D Manipulation is Functional

July 10, 2007 at 9:19 pm | In Uncategorized | Leave a Comment

All the necessary code to allow objects to be manipulated in the 3D scene is functional.  Although right now the user can only translate selected objects using a 3D cursor, adding scaling and rotating event handlers won’t be difficult.  This week, we should see the development of a toolbar and the necessary code to invoke configuration dialogs for boxes.  We should see some semblance of a functional (but simple) editor within the next 10 days.  Once boxes are completely supported, I’ll add the rest of the BZW 1.0 objects, because they’ll behave in a similar fashion.

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