To-Do List for this Week
June 25, 2007 at 8:50 am | In Uncategorized | Leave a CommentNow that I’ve familiarized myself with OpenSceneGraph enough to load, manipulate, and render textures and meshes within FLTK, I can start writing the framework through which the Model will interact with the View. My to-do list for this week is to:
1. Get an API in place to load and store single instances of meshes and textures and distribute references to them to other objects (i.e. a data broker for the 3D scene).
2. Add a method to the simpler BZW objects to allow each one to refactor itself into an OSG node that can be added to the View.
3. Add an event handler to the View that will allow the user to select (and eventually manipulate) objects in the scene graph, using OSG’s API.
4. Add methods to add and remove objects from the scene graph and have their addition or removal reflected in the Model.
Although it’s a lofty goal, my hope is that the project will have enough features in place by my GSoC mid-summer review to allow the adventurous users to make BZW 2.0 maps with most of, if not all of the supported objects. We’ll just have to see how it goes
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